273 lines
6.9 KiB
Ucode
273 lines
6.9 KiB
Ucode
//=============================================================================
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// KFPawnVoiceGroupEventData_Matriarch
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//=============================================================================
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// Class that contains information about how/when dialog can be used
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2019 Tripwire Interactive LLC
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//=============================================================================
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class KFPawnVoiceGroupEventData_Matriarch extends KFPawnVoiceGroupEventData;
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`include(KFGame/KFGameDialog.uci)
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defaultproperties
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{
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Events[`BOSS_Challenge]= (EventID=`BOSS_Challenge, Priority=2, Weight=1, Chance=1.00, CoolDownTime=12.00, bCanBeMinimized=0)
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Events[`BOSS_LoseTarget]= (EventID=`BOSS_LoseTarget, Priority=2, Weight=1, Chance=1.00, CoolDownTime=8.00, bCanBeMinimized=0)
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// Not technically used as dialog, this is triggered by KFAnimNotify_ZedVoiceAkEvent with bTreatAsDialog set to true
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Events[`BOSS_Melee]= (EventID=`BOSS_Melee, Priority=1, Weight=1, Chance=1.00, CoolDownTime=0.00, bCanBeMinimized=0)
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Events[`BOSS_TakeDmgBase]= (EventID=`BOSS_TakeDmgBase, Priority=2, Weight=1, Chance=1.00, CoolDownTime=3.00, bCanBeMinimized=0)
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Events[`BOSS_TakeDmg_LT25]= (EventID=`BOSS_TakeDmg_LT25, Priority=2, Weight=1, Chance=1.00, CoolDownTime=3.00, bCanBeMinimized=0)
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Events[`BOSS_Death]= (EventID=`BOSS_Death, Priority=1, Weight=1, Chance=1.00, CoolDownTime=0.00, bCanBeMinimized=0)
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Events[`BOSS_KillBase]= (EventID=`BOSS_KillBase, Priority=1, Weight=1, Chance=1.00, CoolDownTime=3.00, bCanBeMinimized=0)
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Events[`BOSS_Jump]= (EventID=`BOSS_Jump, Priority=2, Weight=1, Chance=1.00, CoolDownTime=3.00, bCanBeMinimized=0)
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Events[`BOSS_Land]= (EventID=`BOSS_Land, Priority=2, Weight=1, Chance=1.00, CoolDownTime=3.00, bCanBeMinimized=0)
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Events[`MATTY_Taunt_Phase1]={(
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EventID=`MATTY_Taunt_Phase1,
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Priority=3,
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Weight=1,
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Chance=1,
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CooldownTime=20,
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bCanBeMinimized=0
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)}
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Events[`MATTY_Taunt_Phase2]={(
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EventID=`MATTY_Taunt_Phase2,
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Priority=3,
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Weight=1,
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Chance=1,
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CooldownTime=20,
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bCanBeMinimized=0
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)}
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Events[`MATTY_Taunt_Phase3]={(
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EventID=`MATTY_Taunt_Phase3,
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Priority=3,
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Weight=1,
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Chance=1,
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CooldownTime=20,
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bCanBeMinimized=0
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)}
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Events[`MATTY_TauntPilotCompartDestroyed]={(
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EventID=`MATTY_TauntPilotCompartDestroyed,
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Priority=0,
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Weight=1,
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Chance=1,
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CooldownTime=3,
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bCanBeMinimized=0
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)}
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Events[`MATTY_TauntPowerClawDestroyed]={(
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EventID=`MATTY_TauntPowerClawDestroyed,
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Priority=0,
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Weight=1,
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Chance=1,
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CooldownTime=3,
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bCanBeMinimized=0
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)}
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Events[`MATTY_NextBattlePhase1]={(
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EventID=`MATTY_NextBattlePhase1,
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Priority=0,
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Weight=1,
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Chance=1,
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CooldownTime=3,
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bCanBeMinimized=0,
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bCanInterruptEqualPriority=true
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)}
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Events[`MATTY_NextBattlePhase2]={(
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EventID=`MATTY_NextBattlePhase2,
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Priority=0,
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Weight=1,
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Chance=1,
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CooldownTime=3,
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bCanBeMinimized=0,
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bCanInterruptEqualPriority=true
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)}
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Events[`MATTY_NextBattlePhase3]={(
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EventID=`MATTY_NextBattlePhase3,
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Priority=0,
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Weight=1,
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Chance=1,
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CooldownTime=3,
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bCanBeMinimized=0,
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bCanInterruptEqualPriority=true
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)}
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Events[`MATTY_DeadEDAR]={(
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EventID=`MATTY_DeadEDAR,
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Priority=1,
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Weight=1,
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Chance=1,
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CooldownTime=10,
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bCanBeMinimized=0
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)}
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Events[`MATTY_ScorpionWhipWarning]={(
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EventID=`MATTY_ScorpionWhipWarning,
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Priority=1,
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Weight=1,
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Chance=1,
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CooldownTime=0,
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bCanBeMinimized=0
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)}
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Events[`MATTY_ScorpionWhipAttack]={(
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EventID=`MATTY_ScorpionWhipAttack,
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Priority=1,
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Weight=1,
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Chance=1,
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CooldownTime=0,
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bCanBeMinimized=0,
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bCanInterruptEqualPriority=true
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)}
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//This is not used
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Events[`MATTY_ScorpionWhipKill]={(
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EventID=`MATTY_ScorpionWhipKill,
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Priority=3,
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Weight=1,
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Chance=0,
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CooldownTime=0,
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bCanBeMinimized=0
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)}
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Events[`MATTY_TeslaBlastWarning]={(
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EventID=`MATTY_TeslaBlastWarning,
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Priority=1,
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Weight=1,
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Chance=1.0,
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CooldownTime=0,
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bCanBeMinimized=0,
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bCanInterruptEqualPriority=true
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)}
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Events[`MATTY_TeslaBlastKill]={(
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EventID=`MATTY_TeslaBlastKill,
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Priority=1,
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Weight=1,
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Chance=1,
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CooldownTime=0,
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bCanBeMinimized=0,
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bCanInterruptEqualPriority=true
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)}
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//This is not used
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Events[`MATTY_SweepingClawAttack]={(
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EventID=`MATTY_SweepingClawAttack,
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Priority=3,
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Weight=1,
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Chance=0,
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CooldownTime=0,
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bCanBeMinimized=0
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)}
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//This is not used
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Events[`MATTY_SweepingClawKill]={(
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EventID=`MATTY_SweepingClawKill,
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Priority=3,
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Weight=1,
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Chance=0,
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CooldownTime=0,
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bCanBeMinimized=0
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)}
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Events[`MATTY_PlasmaCannonWarning]={(
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EventID=`MATTY_PlasmaCannonWarning,
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Priority=1,
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Weight=1,
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Chance=1.0,
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CooldownTime=0,
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bCanBeMinimized=0,
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bCanInterruptEqualPriority=true
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)}
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//This is not used
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Events[`MATTY_PlasmaCannonAttack]={(
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EventID=`MATTY_PlasmaCannonAttack,
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Priority=3,
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Weight=1,
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Chance=0,
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CooldownTime=0,
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bCanBeMinimized=0
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)}
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Events[`MATTY_PlasmaCannonKill]={(
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EventID=`MATTY_PlasmaCannonKill,
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Priority=1,
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Weight=1,
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Chance=1,
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CooldownTime=3,
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bCanBeMinimized=0,
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bCanInterruptEqualPriority=true
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)}
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Events[`MATTY_LightningStormWarning]={(
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EventID=`MATTY_LightningStormWarning,
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Priority=1,
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Weight=1,
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Chance=1,
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CooldownTime=0,
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bCanBeMinimized=0,
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bCanInterruptEqualPriority=true
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)}
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Events[`MATTY_LightningStormKill]={(
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EventID=`MATTY_LightningStormKill,
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Priority=1,
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Weight=1,
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Chance=1,
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CooldownTime=3,
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bCanBeMinimized=0,
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bCanInterruptEqualPriority=true
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)}
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Events[`MATTY_WarningSirenWarning]={(
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EventID=`MATTY_WarningSirenWarning,
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Priority=1,
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Weight=1,
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Chance=1,
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CooldownTime=0,
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bCanBeMinimized=0
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)}
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Events[`MATTY_WarningSirenKill]={(
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EventID=`MATTY_WarningSirenKill,
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Priority=1,
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Weight=1,
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Chance=1,
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CooldownTime=3,
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bCanBeMinimized=0,
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bCanInterruptEqualPriority=true
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)}
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// This is not used
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Events[`MATTY_ShieldActivate]={(
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EventID=`MATTY_ShieldActivate,
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Priority=3,
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Weight=1,
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Chance=0,
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CooldownTime=3,
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bCanBeMinimized=0
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)}
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// This is not used
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Events[`MATTY_Cloak]={(
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EventID=`MATTY_Cloak,
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Priority=3,
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Weight=1,
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Chance=0,
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CooldownTime=0,
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bCanBeMinimized=0
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)}
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// This is not used
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Events[`MATTY_ChargeAttack]={(
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EventID=`MATTY_ChargeAttack,
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Priority=3,
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Weight=1,
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Chance=0,
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CooldownTime=0,
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bCanBeMinimized=0
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)}
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Events[`MATTY_OnFire]={(
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EventID=`MATTY_OnFire,
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Priority=1,
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Weight=1,
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Chance=1,
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CooldownTime=5,
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bCanBeMinimized=0,
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bCanInterruptEqualPriority=true
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)}
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Events[`MATTY_Taunt_Phase4]={(
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EventID=`MATTY_Taunt_Phase4,
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Priority=3,
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Weight=1,
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Chance=1,
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CooldownTime=20,
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bCanBeMinimized=0
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)}
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}
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