341 lines
7.8 KiB
Ucode
341 lines
7.8 KiB
Ucode
//=============================================================================
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// KFMapObjective_AreaDefense
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//=============================================================================
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// Base class for all map objectives that require the players to hold a volume.
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2018 Tripwire Interactive LLC
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//=============================================================================
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class KFMapObjective_AreaDefense extends KFMapObjective_VolumeBase
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abstract;
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/** List of touching humans maintained by touch/untouch events */
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var array<KFPawn_Human> TouchingHumans;
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var array<KFPawn_Monster> TouchingZeds;
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/** Per-player thresholds for amount of players needed in the volume */
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var() const int PlayerThresholds[6];
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/** Per-player count thresholds for amount of zeds allowed in volume */
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var() const int ZedThresholds[6];
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/** Whether or not the zone is in the danger state */
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var() repnotify bool bDangerState;
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var repnotify bool bTooFewPlayers;
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var repnotify bool bTooManyZeds;
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/** Current reward amount */
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var float CurrentRewardAmount;
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/** Win thresholds - Named to match the VO tracks*/
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var float JustWinThreshold;
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var float StandardWinThreshold;
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var float GoodWinThreshold;
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replication
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{
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if (Role == ROLE_Authority)
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CurrentRewardAmount, bDangerState, bTooFewPlayers, bTooManyZeds;
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}
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simulated event ReplicatedEvent(name VarName)
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{
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if (VarName == 'bDangerState')
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{
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UpdateMeshArrayState();
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}
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else
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{
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super.ReplicatedEvent(VarName);
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}
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}
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//-----------------------------------------------------------------------------
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// Volume
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//-----------------------------------------------------------------------------
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event Touch(Actor Other, PrimitiveComponent OtherComp, vector HitLocation, vector HitNormal)
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{
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super.Touch(Other, OtherComp, HitLocation, HitNormal);
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if (KFPawn_Human(Other) != none && TouchingHumans.Find(Other) == INDEX_NONE)
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{
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TouchingHumans.AddItem(KFPawn_Human(Other));
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}
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else if (IsValidZed(Other) && TouchingZeds.Find(Other) == INDEX_NONE)
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{
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TouchingZeds.AddItem(KFPawn_Monster(Other));
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}
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}
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event UnTouch(Actor Other)
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{
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super.UnTouch(Other);
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if (TouchingHumans.Find(Other) != INDEX_NONE)
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{
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TouchingHumans.RemoveItem(Other);
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}
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else if (TouchingZeds.Find(Other) != INDEX_NONE)
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{
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TouchingZeds.RemoveItem(Other);
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}
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}
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//-----------------------------------------------------------------------------
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// Status
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//-----------------------------------------------------------------------------
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simulated function UpdateMeshArrayState()
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{
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local int i, j, k;
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if (WorldInfo.NetMode != NM_DedicatedServer)
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{
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for (i = 0; i < ZoneBoundaryMeshes.Length; ++i)
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{
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j = 0;
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while (ZoneBoundaryMeshes[i].StaticMeshComponent.GetMaterial(j) != none)
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{
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MaterialInstance(ZoneBoundaryMeshes[i].StaticMeshComponent.GetMaterial(j)).SetScalarParameterValue(ZoneDangerMaterialParamName, bDangerState ? 1.f : 0.f);
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++j;
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}
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}
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for (i = 0; i < ZoneBoundarySplines.length; ++i)
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{
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if (ZoneBoundarySplines[i] != none)
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{
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for (j = 0; j < ZoneBoundarySplines[i].SplineMeshComps.length; ++j)
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{
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if (ZoneBoundarySplines[i].SplineMeshComps[j] != none)
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{
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k = 0;
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while (ZoneBoundarySplines[i].SplineMeshComps[j].GetMaterial(k) != none)
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{
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MaterialInstance(ZoneBoundarySplines[i].SplineMeshComps[j].GetMaterial(k)).SetScalarParameterValue(ZoneDangerMaterialParamName, bDangerState ? 1.f : 0.f);
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++k;
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}
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}
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}
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}
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}
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}
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}
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function bool IsValidZed(Actor PotentialZed)
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{
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local KFPawn_Monster KFPM;
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KFPM = KFPawn_Monster(PotentialZed);
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if (KFPM == none)
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{
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return false;
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}
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if (KFPM.Health <= 0 || KFPM.IsHeadless())
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{
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return false;
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}
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return true;
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}
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simulated function ActivateObjective()
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{
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super.ActivateObjective();
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if (Role == ROLE_Authority)
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{
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bActive = true;
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CurrentRewardAmount = GetMaxDoshReward();
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}
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if (WorldInfo.NetMode != NM_DedicatedServer)
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{
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UpdateMeshArrayState();
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if (bUseTrailToVolume)
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{
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if (TrailActor == none)
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{
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TrailActor = class'WorldInfo'.static.GetWorldInfo().Spawn(class'KFReplicatedShowPathActor', none);
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}
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if (TrailActor != none)
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{
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TrailActor.SetEmitterTemplate(ParticleSystem'FX_Gameplay_EMIT.FX_Objective_White_Trail');
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TrailActor.SetPathTarget(self, self, VCT_NotInVolume);
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}
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}
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}
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}
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simulated function DeactivateObjective()
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{
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super.DeactivateObjective();
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if (Role == ROLE_Authority)
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{
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bActive = false;
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}
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if (WorldInfo.NetMode != NM_DedicatedServer)
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{
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UpdateMeshArrayState();
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if (bUseTrailToVolume && TrailActor != none)
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{
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TrailActor.Destroy();
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TrailActor = none;
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}
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}
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}
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simulated function bool IsActive()
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{
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return bActive;
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}
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function bool CanActivateObjective()
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{
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return !IsCurrentGameModeBlacklisted();
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}
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function bool IsCurrentGameModeBlacklisted()
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{
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local class<KFGameInfo> CurrGameClass;
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foreach GameModeBlacklist(CurrGameClass)
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{
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if (CurrGameClass == WorldInfo.GRI.GameClass)
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{
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return true;
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}
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}
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return false;
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}
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simulated function bool UsesProgress()
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{
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return false;
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}
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simulated function float GetProgress();
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simulated function bool IsComplete()
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{
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return GetProgress() >= 1.f;
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}
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simulated function float GetActivationPctChance()
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{
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return 1.f;
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}
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simulated function bool IsBonus()
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{
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return true;
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}
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simulated function int GetPlayersInObjective()
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{
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return 0;
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}
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//-----------------------------------------------------------------------------
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// Rewards
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//-----------------------------------------------------------------------------
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simulated function int GetVoshReward()
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{
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local int MaxDoshReward;
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MaxDoshReward = GetMaxDoshReward();
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if (MaxDoshReward == 0)
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{
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return 0;
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}
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return GetMaxVoshReward() * float(GetDoshReward()) / float(MaxDoshReward);
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}
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simulated function int GetXPReward()
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{
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local int MaxDoshReward;
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MaxDoshReward = GetMaxDoshReward();
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if (MaxDoshReward == 0)
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{
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return 0;
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}
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return GetMaxXPReward() * float(GetDoshReward()) / float(MaxDoshReward);
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}
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//-----------------------------------------------------------------------------
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// HUD
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//-----------------------------------------------------------------------------
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simulated function bool ShouldDrawIcon()
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{
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return true;
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}
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simulated function Vector GetIconLocation()
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{
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return Location;
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}
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simulated function string GetLocalizedRequirements();
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simulated function GetLocalizedStatus(out string statusMessage, out int bWarning, out int bNotification)
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{
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statusMessage = "";
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if (GetProgress() >= 1.f)
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{
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statusMessage = Localize("Objectives", "KillRemainingZeds", LocalizationPackageName);
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bWarning = 0;
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bNotification = 0;
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return;
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}
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if (bTooFewPlayers)
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{
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statusMessage = Localize("Objectives", "TooFewPlayers", LocalizationPackageName);
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bWarning = 1;
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return;
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}
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else if (bTooManyZeds)
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{
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statusMessage = Localize("Objectives", "TooManyZeds", LocalizationPackageName);
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bWarning = 1;
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return;
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}
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}
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simulated function string GetProgressText();
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simulated function bool GetIsMissionCritical()
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{
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return bIsMissionCriticalObjective;
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}
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defaultproperties
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{
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bStatic=false
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bAlwaysRelevant=true
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RemoteRole=ROLE_SimulatedProxy
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ZoneDangerMaterialParamName="Danger"
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PerPlayerSpawnRateMod=(1.f, 1.f, 1.f, 1.f, 1.f, 1.f)
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//These are basically range caps. For example:
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// Just win would be 0% - 25%
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// Standard win would be 25% - 50%
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// Good win would be 50% - 85%
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// Perfect win then assumes everything above good win
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JustWinThreshold=0.25
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StandardWinThreshold=0.5
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GoodWinThreshold=0.85
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LocalizationPackageName="KFGame"
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}
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