47 lines
1.2 KiB
Ucode
47 lines
1.2 KiB
Ucode
//=============================================================================
|
|
// KFDT_Ballistic_Winchester
|
|
//=============================================================================
|
|
// Ballistic damage with light impact energy, but stronger hit reactions
|
|
//=============================================================================
|
|
// Killing Floor 2
|
|
// Copyright (C) 2015 Tripwire Interactive LLC
|
|
//=============================================================================
|
|
|
|
class KFDT_Ballistic_Winchester extends KFDT_Ballistic_Rifle
|
|
abstract
|
|
hidedropdown;
|
|
|
|
/** Allows the damage type to customize exactly which hit zones it can dismember */
|
|
static simulated function bool CanDismemberHitZone( name InHitZoneName )
|
|
{
|
|
if( super.CanDismemberHitZone( InHitZoneName ) )
|
|
{
|
|
return true;
|
|
}
|
|
|
|
switch ( InHitZoneName )
|
|
{
|
|
case 'lupperarm':
|
|
case 'rupperarm':
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
defaultproperties
|
|
{
|
|
KDamageImpulse=2000
|
|
KDeathUpKick=400
|
|
KDeathVel=250
|
|
|
|
KnockdownPower=20
|
|
StunPower=20 //25
|
|
StumblePower=0
|
|
GunHitPower=80 //100
|
|
MeleeHitPower=0
|
|
|
|
ModifierPerkList(0)=class'KFPerk_Sharpshooter'
|
|
WeaponDef=class'KFWeapDef_Winchester1894'
|
|
}
|