50 lines
1.2 KiB
Ucode
50 lines
1.2 KiB
Ucode
//=============================================================================
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// KFDT_Ballistic_SW500
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//=============================================================================
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// SW500 revolver damage type
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2015 Tripwire Interactive LLC
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// Jeff Robinson
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//=============================================================================
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class KFDT_Ballistic_SW500 extends KFDT_Ballistic_Handgun
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abstract
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hidedropdown;
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/** Allows the damage type to customize exactly which hit zones it can dismember */
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static simulated function bool CanDismemberHitZone( name InHitZoneName )
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{
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switch ( InHitZoneName )
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{
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case 'lupperarm':
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case 'rupperarm':
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case 'chest':
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case 'heart':
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case 'lcalf':
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case 'rcalf':
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case 'lthigh':
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case 'rthigh':
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return true;
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}
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return false;
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}
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defaultproperties
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{
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GoreDamageGroup=DGT_Shotgun
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KDamageImpulse=4500
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KDeathUpKick=-700
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KDeathVel=350
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KnockdownPower=25
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StumblePower=60
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GunHitPower=200
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WeaponDef=class'KFWeapDef_SW500'
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ModifierPerkList(0)=class'KFPerk_Gunslinger'
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ModifierPerkList(1)=class'KFPerk_Sharpshooter'
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}
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