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KF2-Dev-Scripts/Engine/Classes/TextureCube.uc
2020-12-13 18:01:13 +03:00

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2.9 KiB
Ucode

/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class TextureCube extends Texture
native(Texture)
hidecategories(Object);
/** Cached width of the cubemap. */
var transient const int SizeX;
/** Cached height of the cubemap. */
var transient const int SizeY;
/** Cached format of the cubemap */
var transient const EPixelFormat Format;
/** Cached number of mips in the cubemap */
var transient const int NumMips;
/** Cached information on whether the cubemap is valid, aka all faces are non NULL and match in width, height and format. */
var transient const bool bIsCubemapValid;
var() const Texture2D FacePosX;
var() const Texture2D FaceNegX;
var() const Texture2D FacePosY;
var() const Texture2D FaceNegY;
var() const Texture2D FacePosZ;
var() const Texture2D FaceNegZ;
cpptext
{
// UObject interface.
void InitializeIntrinsicPropertyValues();
virtual void Serialize(FArchive& Ar);
virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent);
virtual void PostLoad();
// Thumbnail interface.
/**
* Returns a one line description of an object for viewing in the thumbnail view of the generic browser
*/
virtual FString GetDesc();
/**
* Returns detailed info to populate listview columns
*/
virtual FString GetDetailedDescription( INT InIndex );
// USurface interface
virtual FLOAT GetSurfaceWidth() const { return SizeX; }
virtual FLOAT GetSurfaceHeight() const { return SizeY; }
// UTexture interface
virtual FTextureResource* CreateResource();
virtual EMaterialValueType GetMaterialType() { return MCT_TextureCube; }
// UTextureCube interface
/**
* Validates cubemap which entails verifying that all faces are non-NULL and share the same format, width, height and number of
* miplevels. The results are cached in the respective mirrored properties and bIsCubemapValid is set accordingly.
*/
void Validate();
/**
* Returns the face associated with the passed in index.
*
* @param FaceIndex index of face to return
* @return texture object associated with passed in face index
*/
UTexture2D* GetFace( INT FaceIndex ) const;
/**
* Sets the face associated with the passed in index.
*
* @param FaceIndex index of face to return
* @param FaceTexture texture object to associate with passed in face index
*/
void SetFace(INT FaceIndex,UTexture2D* FaceTexture);
/**
* Returns the size of this texture in bytes on 360 if it had MipCount miplevels streamed in.
*
* @param MipCount Number of toplevel mips to calculate size for
* @return size of top mipcount mips in bytes
*/
INT Get360Size( INT MipCount ) const;
/**
* Calculates the size of this texture if it had MipCount miplevels streamed in.
*
* @param MipCount Which mips to calculate size for.
* @return Total size of all specified mips, in bytes
*/
virtual INT CalcTextureMemorySize( ETextureMipCount MipCount ) const;
}