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KF2-Dev-Scripts/Engine/Classes/SeqAct_ProjectileFactory.uc
2020-12-13 18:01:13 +03:00

70 lines
2.3 KiB
Ucode

/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class SeqAct_ProjectileFactory extends SeqAct_ActorFactory
native(Sequence);
cpptext
{
virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent);
virtual UBOOL UpdateOp(FLOAT DeltaTime);
virtual void DeActivated();
virtual void Spawned(UObject *NewSpawn);
};
/**
* The particle system to spawn as the muzzle flash.
*/
var(MuzzleFlash) ParticleSystem PSTemplate;
/**
* The name of the socket to spawn the muzzle flash at.
* If set, takes precedence over the bone name.
*/
var(MuzzleFlash) Name SocketName;
/**
* The name of the bone to spawn the muzzle flash at.
* If SocketName is set, it takes precedence over this.
*/
var(MuzzleFlash) Name BoneName;
/**
* Return the version number for this class. Child classes should increment this method by calling Super then adding
* a individual class version to the result. When a class is first created, the number should be 0; each time one of the
* link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of
* Super.GetObjClassVersion() should be incremented by 1.
*
* @return the version number for this specific class.
*/
static event int GetObjClassVersion()
{
return Super.GetObjClassVersion() + 0;
};
defaultproperties
{
ObjName="Projectile Factory"
ObjCategory="Actor"
InputLinks(0)=(LinkDesc="Spawn Projectile")
// InputLinks(1)=(LinkDesc="Enable")
// InputLinks(2)=(LinkDesc="Disable")
// InputLinks(3)=(LinkDesc="Toggle")
// VariableLinks.Empty
// VariableLinks(0)=(ExpectedType=class'SeqVar_Object',LinkDesc="Spawn Point",PropertyName=SpawnPoints)
// VariableLinks(1)=(ExpectedType=class'SeqVar_Object',LinkDesc="Spawned",MinVars=0,bWriteable=true)
// VariableLinks(2)=(ExpectedType=class'SeqVar_Int',LinkDesc="Spawn Count",PropertyName=SpawnCount)
// VariableLinks(3)=(ExpectedType=class'SeqVar_Vector',LinkDesc="Spawn Location",PropertyName=SpawnLocations)
// VariableLinks(4)=(ExpectedType=class'SeqVar_Vector',LinkDesc="Spawn Direction",PropertyName=SpawnOrientations)
// SpawnCount=1
SpawnDelay=0.0f
// bCheckSpawnCollision=TRUE
// LastSpawnIdx=-1
// bEnabled=TRUE
}