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KF2-Dev-Scripts/Engine/Classes/SeqAct_LevelStreaming.uc
2020-12-13 18:01:13 +03:00

37 lines
902 B
Ucode

/**
* SeqAct_LevelStreaming
*
* Kismet action exposing loading and unloading of levels.
*
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class SeqAct_LevelStreaming extends SeqAct_LevelStreamingBase
native(Sequence);
/** LevelStreaming object that is going to be loaded/ unloaded on request */
var const LevelStreaming Level;
/** LevelStreaming object name */
var() const Name LevelName<autocomment=true>;
var transient bool bStatusIsOk;
cpptext
{
void Activated();
UBOOL UpdateOp(FLOAT DeltaTime);
virtual void UpdateStatus();
virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent);
virtual USequenceObject* ConvertObject();
#if WITH_EDITOR
virtual void DrawExtraInfo(FCanvas* Canvas, const FVector& BoxCenter);
#endif
};
defaultproperties
{
ObjName="Stream Level"
bSuppressAutoComment=false
}