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KF2-Dev-Scripts/Engine/Classes/SceneCaptureReflectActor.uc
2020-12-13 18:01:13 +03:00

72 lines
1.8 KiB
Ucode

/**
* SceneCaptureReflectActor
*
* Place this actor in a level to capture the reflected/clipped scene
* to a texture target using a SceneCaptureReflectComponent
*
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class SceneCaptureReflectActor extends SceneCaptureActor
native
placeable;
/** draws the face using a static mesh */
var() const StaticMeshComponent StaticMesh;
/** material instance used to apply the target texture to the static mesh */
var transient MaterialInstanceConstant ReflectMaterialInst;
cpptext
{
// SceneCaptureActor interface
/**
* Update any components used by this actor
*/
virtual void SyncComponents();
// AActor interface
virtual void Spawned();
// UObject interface
virtual void FinishDestroy();
virtual void PostLoad();
private:
/**
* Init the helper components
*/
virtual void Init();
}
defaultproperties
{
// reflection is based on actor rotation
// default to reflect about z-axis so do 90 degree rot
Rotation=(Pitch=16384,Roll=0,Yaw=0)
// uses reflection scene capture component
// this is needed to actually capture the scene to a texture
Begin Object Class=SceneCaptureReflectComponent Name=SceneCaptureReflectComponent0
bSkipUpdateIfTextureUsersOccluded=true
End Object
SceneCapture=SceneCaptureReflectComponent0
Components.Add(SceneCaptureReflectComponent0)
// used to apply the reflection material for visualization
Begin Object Class=StaticMeshComponent Name=StaticMeshComponent0
HiddenGame=true
CastShadow=false
bAcceptsLights=false
CollideActors=false
Scale3D=(X=4.0,Y=4.0,Z=4.0)
StaticMesh=StaticMesh'EditorMeshes.TexPropPlane'
End Object
StaticMesh=StaticMeshComponent0
Components.Add(StaticMeshComponent0)
}