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KF2-Dev-Scripts/Engine/Classes/Scene.uc
2020-12-13 18:01:13 +03:00

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Ucode

//=============================================================================
// Scene - script exposed scene enums
// Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
//=============================================================================
class Scene extends Object
native(Scene);
/**
* A priority for sorting scene elements by depth.
* Elements with higher priority occlude elements with lower priority, disregarding distance.
*/
enum ESceneDepthPriorityGroup
{
// unreal ed background scene DGP
SDPG_UnrealEdBackground,
// world scene DPG
SDPG_World,
// foreground scene DPG
SDPG_Foreground,
// unreal ed scene DPG
SDPG_UnrealEdForeground,
// after all scene rendering
SDPG_PostProcess
};
/** Detail mode for primitive component rendering. */
enum EDetailMode
{
DM_Low,
DM_Medium,
DM_High,
};
/** bits needed to store DPG value */
const SDPG_NumBits = 3;