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KF2-Dev-Scripts/Engine/Classes/ParticleModuleSourceMovement.uc
2020-12-13 18:01:13 +03:00

37 lines
1.1 KiB
Ucode

/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class ParticleModuleSourceMovement extends ParticleModuleLocationBase
native(Particle)
editinlinenew
hidecategories(Object);
/**
* The scale factor to apply to the source movement before adding to the particle location.
* The value is looked up using the particles RELATIVE time [0..1].
*/
var(SourceMovement) rawdistributionvector SourceMovementScale;
cpptext
{
/**
* Called on an emitter when all other update operations have taken place
* INCLUDING bounding box calculations!
*
* @param Owner The FParticleEmitterInstance that 'owns' the particle.
* @param Offset The modules offset into the data payload of the particle.
* @param DeltaTime The time since the last update.
*/
virtual void FinalUpdate(FParticleEmitterInstance* Owner, INT Offset, FLOAT DeltaTime);
}
defaultproperties
{
bFinalUpdateModule=true
Begin Object Class=DistributionVectorConstant Name=DistributionSourceMovementScale
Constant=(X=1.0,Y=1.0,Z=1.0)
End Object
SourceMovementScale=(Distribution=DistributionSourceMovementScale)
}