72 lines
2.3 KiB
Ucode
72 lines
2.3 KiB
Ucode
/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class ParticleModuleSizeScaleByTime extends ParticleModuleSizeBase
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native(Particle)
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editinlinenew
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hidecategories(Object);
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/**
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* The amount the size should be scaled before being used as the size of the particle.
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* The value is retrieved using the ABSOLUTE lifetime of the particle during its update.
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*/
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var() rawdistributionvector SizeScaleByTime;
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/** If TRUE, scale the X-component of the size. */
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var() bool bEnableX;
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/** If TRUE, scale the Y-component of the size. */
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var() bool bEnableY;
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/** If TRUE, scale the Z-component of the size. */
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var() bool bEnableZ;
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cpptext
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{
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/**
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* Called during the spawning of a particle.
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*
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* @param Owner The emitter instance that owns the particle.
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* @param Offset The offset into the particle payload for this module.
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* @param SpawnTime The spawn time of the particle.
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*/
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virtual void Spawn(FParticleEmitterInstance* Owner, INT Offset, FLOAT SpawnTime);
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/**
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* Called during the spawning of particles in the emitter instance.
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*
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* @param Owner The emitter instance that owns the particle.
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* @param Offset The offset into the particle payload for this module.
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* @param DeltaTime The time slice for this update.
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*/
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virtual void Update(FParticleEmitterInstance* Owner, INT Offset, FLOAT DeltaTime);
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/**
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* Returns the number of bytes that the module requires in the particle payload block.
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*
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* @param Owner The FParticleEmitterInstance that 'owns' the particle.
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*
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* @return UINT The number of bytes the module needs per particle.
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*/
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virtual UINT RequiredBytes(FParticleEmitterInstance* Owner = NULL);
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/**
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* Called when the module is created, this function allows for setting values that make
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* sense for the type of emitter they are being used in.
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*
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* @param Owner The UParticleEmitter that the module is being added to.
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*/
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virtual void SetToSensibleDefaults(UParticleEmitter* Owner);
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}
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defaultproperties
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{
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bSpawnModule=true
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bUpdateModule=true
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bEnableX=true
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bEnableY=true
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bEnableZ=true
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Begin Object Class=DistributionVectorConstantCurve Name=DistributionSizeScaleByTime
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End Object
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SizeScaleByTime=(Distribution=DistributionSizeScaleByTime)
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}
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