53 lines
1.8 KiB
Ucode
53 lines
1.8 KiB
Ucode
/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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/**
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* This interface provides accessors to platform-supplied UIs
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*/
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interface OnlineSuppliedUIInterface;
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/**
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* Delegate fired when the supplied stats UI is closed
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*/
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delegate OnShowOnlineStatsUIComplete();
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/**
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* Shows the platform supplied leaderboard UI
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*
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* @param Players the array of unique ids to show stats for
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* @param StatsRead holds the definitions of the tables to show the data for
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* (note that no results will be filled out)
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*
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* @return TRUE if the call is successful, FALSE otherwise
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*/
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function bool ShowOnlineStatsUI(const out array<UniqueNetId> Players, OnlineStatsRead StatsRead);
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/**
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* Adds the delegate to the list to be notified when stats UI is closed
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*
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* @param ShowOnlineStatsUICompleteDelegate the delegate to add
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*/
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function AddShowOnlineStatsUICompleteDelegate(delegate<OnShowOnlineStatsUIComplete> ShowOnlineStatsUICompleteDelegate);
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/**
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* Removes the delegate from the notify list
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*
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* @param ShowOnlineStatsUICompleteDelegate the delegate to remove
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*/
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function ClearShowOnlineStatsUICompleteDelegate(delegate<OnShowOnlineStatsUIComplete> ShowOnlineStatsUICompleteDelegate);
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/**
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* Shows the platform supplied matchmaking UI. This will eventually either the JoinOnlineGameComplete
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* or CreateOnlineGameComplete delegates, depending on if it's server or client
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*
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* @param SearchingPlayerNum the index of the player searching for a match
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* @param SearchSettings settings used to search for
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* @param GameSettings the game settings to use if this player becomes the server
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*
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* @return TRUE if the call is successful, FALSE otherwise
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*/
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function bool ShowMatchmakingUI(byte SearchingPlayerNum, OnlineGameSearch SearchSettings, OnlineGameSettings GameSettings);
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