34 lines
1.1 KiB
Ucode
34 lines
1.1 KiB
Ucode
// A game-downloading interface
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interface OnlineGameDownloadInterface dependson(OnlineSubsystem);
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enum EDownloadSpeed
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{
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EDLS_Pause,
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EDLS_Slow,
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EDLS_Fast,
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};
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function bool IsGameComplete();
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function bool IsChunkComplete( const int InChunkIndex, const bool bRequireFastAccess );
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function bool AreChunksComplete( const array<int> ChunkIndices, const bool bRequireFastAccess );
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function bool DoesGameNeedRefresh();
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function RefreshGame();
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function float GetChunkETA( const int InChunkIndex );
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function float GetChunksETA( const array<int> ChunkIndices );
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function float GetChunkProgress( const int InChunkIndex );
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function float GetChunksProgress( const array<int> ChunkIndices );
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function float GetOverallProgress();
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function array<int> GetTodoList();
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function SetChunksHighPriority( const array<int> ChunkIndices );
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function SetDownloadSpeed( const EDownloadSpeed InSpeed );
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delegate OnChunkComplete( const int ChunkIndex );
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function AddOnChunkCompleteDelegate( delegate<OnChunkComplete> InDelegate );
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function ClearOnChunkCompleteDelegate( delegate<OnChunkComplete> InDelegate );
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