100 lines
3.6 KiB
Ucode
100 lines
3.6 KiB
Ucode
/*=============================================================================
|
|
ApexGenericAsset.h: PhysX APEX integration. Clothing Asset
|
|
Copyright 2008-2009 NVIDIA Corporation.
|
|
=============================================================================*/
|
|
|
|
/*** This class defines an Apex Generic Asset
|
|
* An Apex Generic asset is any APEX asset that is described purely as a data blob and does not have any factories associated with it.
|
|
*/
|
|
class ApexGenericAsset extends ApexAsset
|
|
hidecategories(Object)
|
|
native(Mesh);
|
|
|
|
/*** Contains a pointer to the allocated Apex asset interface */
|
|
var native pointer MApexAsset{class FIApexAsset};
|
|
var() const editfixedsize editoronly array<MaterialInterface> Materials;
|
|
|
|
|
|
cpptext
|
|
{
|
|
public:
|
|
/**** Serializes the asset
|
|
* @param : Ar is a reference to the FArchive to either serialize from or to.
|
|
*/
|
|
virtual void Serialize(FArchive& Ar);
|
|
|
|
/*** Returns the array of strings to display in the browser window */
|
|
virtual TArray<FString> GetGenericBrowserInfo();
|
|
|
|
/*** This method is called when a generic asset is imported from an external file on disk.
|
|
**
|
|
** @param Buffer : A pointer to the raw data.
|
|
** @param BufferSize : The length of the raw input data.
|
|
** @param Name : The name of the asset which is being imported.
|
|
**
|
|
** @return : Returns true if the import was successful.
|
|
**/
|
|
UBOOL Import( const BYTE* Buffer, INT BufferSize, const FString& Name );
|
|
|
|
/*** This method is called after a property has changed. */
|
|
virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent);
|
|
|
|
/** This method is called prior to the object being destroyed */
|
|
virtual void BeginDestroy(void);
|
|
|
|
/*** This method is called when the asset is renamed
|
|
**
|
|
** @param : InName : The new name of the object
|
|
** @param : NewOuter : The new outer object (package) for this object.
|
|
** @param : Flags : The ERenameFlags to honor.
|
|
**
|
|
** @return : Returns TRUE if the rename was successful
|
|
**/
|
|
virtual UBOOL Rename( const TCHAR* NewName=NULL, UObject* NewOuter=NULL, ERenameFlags Flags=REN_None );
|
|
|
|
/** Returns the default ::NxParameterized::Interface for this object */
|
|
virtual void * GetNxParameterized(void);
|
|
/** Returns a *copy* of the :NxParameterized::Interface for this asset. Caller must manually 'destroy' it.*/
|
|
virtual void * GetAssetNxParameterized(void);
|
|
|
|
/**
|
|
* Returns a one line description of an object for viewing in the thumbnail view of the generic browser
|
|
*/
|
|
virtual FString GetDesc( void );
|
|
|
|
virtual void CreateDefaultAssetType(INT t,class UApexGenericAsset *parent);
|
|
|
|
/** virtual method to return the number of materials used by this asset */
|
|
virtual UINT GetNumMaterials(void) const
|
|
{
|
|
#if WITH_EDITORONLY_DATA
|
|
return Materials.Num();
|
|
#else
|
|
return 0;
|
|
#endif // WITH_EDITORONLY_DATA
|
|
}
|
|
/** Returns the default ::NxParameterized::Interface for this asset. */
|
|
virtual UMaterialInterface* GetMaterial(UINT Index) const
|
|
{
|
|
#if WITH_EDITORONLY_DATA
|
|
return Materials(Index);
|
|
#else
|
|
return NULL;
|
|
#endif // WITH_EDITORONLY_DATA
|
|
}
|
|
/** Re-assigns the APEX material resources by name with the current array of UE3 materials */
|
|
void UpdateMaterials(void);
|
|
virtual void NotifyApexEditMode(class ApexEditInterface *iface);
|
|
|
|
/** Returns the pointer to the FIApexAsset interface */
|
|
class FIApexAsset * GetApexGenericAsset() const { return MApexAsset; }
|
|
|
|
|
|
private:
|
|
}
|
|
|
|
defaultproperties
|
|
{
|
|
}
|
|
|