79 lines
2.0 KiB
Ucode
79 lines
2.0 KiB
Ucode
/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class AnimNotify extends Object
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native(Anim)
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abstract
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editinlinenew
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hidecategories(Object)
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collapsecategories;
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/** Color of Notify in editor */
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var editoronly Color NotifyColor;
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cpptext
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{
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// AnimNotify interface.
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virtual void Notify( class UAnimNodeSequence* NodeSeq ) {}
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virtual void NotifyTick( class UAnimNodeSequence* NodeSeq, FLOAT AnimCurrentTime, FLOAT AnimTimeStep, FLOAT InTotalDuration ) {}
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virtual void NotifyEnd( class UAnimNodeSequence* NodeSeq, FLOAT AnimCurrentTime ) {}
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virtual FString GetEditorComment()
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{
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return TEXT("");
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}
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virtual FColor GetEditorColor()
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{
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#if WITH_EDITORONLY_DATA
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return NotifyColor;
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#else
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return FColor( 0 );
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#endif // WITH_EDITORONLY_DATA
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}
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/**
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* Called by the AnimSet viewer when the 'parent' FAnimNotifyEvent is edited.
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*
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* @param NodeSeq The AnimNodeSequence this notify is associated with.
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* @param OwnerEvent The FAnimNotifyEvent that 'owns' this AnimNotify.
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*/
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virtual void AnimNotifyEventChanged(class UAnimNodeSequence* NodeSeq, FAnimNotifyEvent* OwnerEvent) {}
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}
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simulated function bool FindNextNotifyOfClass(AnimNodeSequence AnimSeqInstigator, class<AnimNotify> NotifyClass, out AnimNotifyEvent OutEvent)
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{
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local AnimSequence Seq;
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local int i;
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local bool bFoundThis;
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if(AnimSeqInstigator.AnimSeq != None)
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{
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// we look through the notifies to find the end that corresponds to this start
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Seq = AnimSeqInstigator.AnimSeq;
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for(i=0; i<Seq.Notifies.length; i++)
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{
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// Found us - remember the time
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if(Seq.Notifies[i].Notify == self)
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{
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bFoundThis = TRUE;
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}
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// First notify of desired class after this 'start'
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if(bFoundThis && ClassIsChildOf(Seq.Notifies[i].Notify.Class, NotifyClass))
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{
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// Copy info from event
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OutEvent = Seq.Notifies[i];
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// and set bool
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return TRUE;
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}
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}
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}
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return false;
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}
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defaultproperties
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{
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NotifyColor=(R=255,G=200,B=200,A=255)
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}
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