25 lines
494 B
Ucode
25 lines
494 B
Ucode
/**
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* AnimNodeBlendByPosture.uc
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* Looks at the posture of the Pawn that owns this node and blends accordingly.
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*
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class AnimNodeBlendByPosture extends AnimNodeBlendList
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native(Anim);
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/*
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* Note: this is obsolete. This class is going to be removed soon.
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*/
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cpptext
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{
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virtual void TickAnim(FLOAT DeltaSeconds);
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}
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defaultproperties
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{
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Children(0)=(Name="Standing")
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Children(1)=(Name="Crouched")
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}
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