20 lines
517 B
Ucode
20 lines
517 B
Ucode
/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class ActorFactoryAmbientSoundMovable extends ActorFactoryAmbientSound
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config( Editor )
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hidecategories( Object )
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native;
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cpptext
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{
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virtual AActor* CreateActor( const FVector* const Location, const FRotator* const Rotation, const class USeqAct_ActorFactory* const ActorFactoryData );
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}
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defaultproperties
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{
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MenuName="Add AmbientSoundMovable"
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NewActorClass=class'Engine.AmbientSoundMovable'
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bShowInEditorQuickMenu=false;
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}
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