130 lines
4.6 KiB
Ucode
130 lines
4.6 KiB
Ucode
//=============================================================================
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// KFWeap_Pistol_DualColt1911
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//=============================================================================
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// A set of Colt 1911 pistols
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2015 Tripwire Interactive LLC
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// Jeff Robinson
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//=============================================================================
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class KFWeap_Pistol_DualColt1911 extends KFWeap_DualBase;
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defaultproperties
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{
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// Content
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PackageKey="Dual_M1911"
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FirstPersonMeshName="WEP_1P_Dual_M1911_MESH.Wep_1stP_Dual_M1911_Rig"
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FirstPersonAnimSetNames(0)="WEP_1P_Dual_M1911_ANIM.Wep_1stP_Dual_M1911_Anim"
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PickupMeshName="WEP_3P_Dual_M1911_MESH.Wep_M1911_Pickup"
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AttachmentArchetypeName="WEP_Dual_M1911_ARCH.Wep_Dual_M1911_3P"
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MuzzleFlashTemplateName="WEP_Dual_M1911_ARCH.Wep_Dual_M1911_MuzzleFlash"
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FireOffset=(X=17,Y=4.0,Z=-2.25)
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LeftFireOffset=(X=17,Y=-4,Z=-2.25)
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// Zooming/Position
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IronSightPosition=(X=15,Y=0,Z=0)
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PlayerViewOffset=(X=16,Y=0,Z=-5)
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QuickWeaponDownRotation=(Pitch=-8192,Yaw=0,Roll=0)
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bCanThrow=true
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bDropOnDeath=true
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SingleClass=class'KFWeap_Pistol_Colt1911'
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// FOV
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MeshFOV=75
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MeshIronSightFOV=60
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PlayerIronSightFOV=77
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// Depth of field
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DOF_FG_FocalRadius=40
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DOF_FG_MaxNearBlurSize=3.5
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// Ammo
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MagazineCapacity[0]=16
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SpareAmmoCapacity[0]=128
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InitialSpareMags[0]=3
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AmmoPickupScale[0]=1.0
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bCanBeReloaded=true
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bReloadFromMagazine=true
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// Recoil
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maxRecoilPitch=450
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minRecoilPitch=400
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maxRecoilYaw=150
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minRecoilYaw=-150
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RecoilRate=0.07
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RecoilMaxYawLimit=500
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RecoilMinYawLimit=65035
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RecoilMaxPitchLimit=900
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RecoilMinPitchLimit=65035
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RecoilISMaxYawLimit=50
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RecoilISMinYawLimit=65485
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RecoilISMaxPitchLimit=500
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RecoilISMinPitchLimit=65485
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IronSightMeshFOVCompensationScale=1.35
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// DEFAULT_FIREMODE
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FiringStatesArray(DEFAULT_FIREMODE)=WeaponSingleFiring
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WeaponFireTypes(DEFAULT_FIREMODE)=EWFT_InstantHit
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WeaponProjectiles(DEFAULT_FIREMODE)=class'KFProj_Bullet_PistolColt1911'
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FireInterval(DEFAULT_FIREMODE)=+0.1 // about twice as fast as single
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InstantHitDamage(DEFAULT_FIREMODE)=50.0
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InstantHitDamageTypes(DEFAULT_FIREMODE)=class'KFDT_Ballistic_Colt1911'
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PenetrationPower(DEFAULT_FIREMODE)=1.0
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Spread(DEFAULT_FIREMODE)=0.015
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FireModeIconPaths(DEFAULT_FIREMODE)=Texture2D'ui_firemodes_tex.UI_FireModeSelect_BulletSingle'
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// ALTFIRE_FIREMODE
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FiringStatesArray(ALTFIRE_FIREMODE)=WeaponSingleFiring
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WeaponFireTypes(ALTFIRE_FIREMODE)=EWFT_InstantHit
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WeaponProjectiles(ALTFIRE_FIREMODE)=class'KFProj_Bullet_PistolColt1911'
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FireInterval(ALTFIRE_FIREMODE)=+0.1 // about twice as fast as single
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InstantHitDamage(ALTFIRE_FIREMODE)=50.0
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InstantHitDamageTypes(ALTFIRE_FIREMODE)=class'KFDT_Ballistic_Colt1911'
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PenetrationPower(ALTFIRE_FIREMODE)=1.0
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Spread(ALTFIRE_FIREMODE)=0.015
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FireModeIconPaths(ALTFIRE_FIREMODE)=Texture2D'ui_firemodes_tex.UI_FireModeSelect_BulletSingle'
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// BASH_FIREMODE
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InstantHitDamage(BASH_FIREMODE)=24
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InstantHitDamageTypes(BASH_FIREMODE)=class'KFDT_Bludgeon_Colt1911'
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// Fire Effects
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WeaponFireSnd(DEFAULT_FIREMODE)=(DefaultCue=AkEvent'WW_WEP_1911.Play_WEP_SA_1911_Fire_Single_M', FirstPersonCue=AkEvent'WW_WEP_1911.Play_WEP_SA_1911_Fire_Single_S')
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WeaponDryFireSnd(DEFAULT_FIREMODE)=AkEvent'WW_WEP_1911.Play_WEP_SA_1911_Handling_DryFire'
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WeaponFireSnd(ALTFIRE_FIREMODE)=(DefaultCue=AkEvent'WW_WEP_1911.Play_WEP_SA_1911_Fire_Single_M', FirstPersonCue=AkEvent'WW_WEP_1911.Play_WEP_SA_1911_Fire_Single_S')
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WeaponDryFireSnd(ALTFIRE_FIREMODE)=AkEvent'WW_WEP_1911.Play_WEP_SA_1911_Handling_DryFire'
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// Attachments
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bHasIronSights=true
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bHasFlashlight=true
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// Inventory
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InventorySize=4
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GroupPriority=40
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WeaponSelectTexture=Texture2D'WEP_UI_Dual_M1911_TEX.UI_WeaponSelect_DualM1911'
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bIsBackupWeapon=false
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AssociatedPerkClasses(0)=class'KFPerk_Gunslinger'
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BonesToLockOnEmpty=(RW_Bolt, RW_Bullets1)
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BonesToLockOnEmpty_L=(LW_Bolt, LW_Bullets1)
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bHasFireLastAnims=true
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// Weapon Upgrade stat boosts
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//WeaponUpgrades[1]=(IncrementDamage=1.4f,IncrementWeight=0)
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//WeaponUpgrades[2]=(IncrementDamage=1.8f,IncrementWeight=2)
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//WeaponUpgrades[3]=(IncrementDamage=2.0f,IncrementWeight=4)
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WeaponUpgrades[1]=(Stats=((Stat=EWUS_Damage0, Scale=1.4f), (Stat=EWUS_Damage1, Scale=1.4f)))
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WeaponUpgrades[2]=(Stats=((Stat=EWUS_Damage0, Scale=1.8f), (Stat=EWUS_Damage1, Scale=1.8f), (Stat=EWUS_Weight, Add=2)))
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WeaponUpgrades[3]=(Stats=((Stat=EWUS_Damage0, Scale=2.0f), (Stat=EWUS_Damage1, Scale=2.0f), (Stat=EWUS_Weight, Add=4)))
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}
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