29 lines
854 B
Ucode
29 lines
854 B
Ucode
//=============================================================================
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// KFSM_Hans_GrenadeBarrage
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//=============================================================================
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//
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2015 Tripwire Interactive LLC
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//=============================================================================
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class KFSM_Hans_GrenadeBarrage extends KFSM_Hans_ThrowGrenade;
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function SpecialMoveStarted( bool bForced, name PrevMove )
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{
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local KFPawn_ZedHansBase HansPawn;
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HansPawn = KFPawn_ZedHansBase(PawnOwner);
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if( HansPawn != none )
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{
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HansPawn.PlayGrenadeDialog( true );
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}
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super.SpecialMoveStarted( bForced, PrevMove );
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}
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DefaultProperties
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{
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AnimName=Atk_NadeBarrage_V1
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Handle=KFSM_Hans_GrenadeBarrage
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}
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