109 lines
2.9 KiB
Ucode
109 lines
2.9 KiB
Ucode
//=============================================================================
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// KFProj_NanoGasGrenade
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//=============================================================================
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// Nano gas player healing/zed hurting projectile class
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2015 Tripwire Interactive LLC
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// - John "Ramm-Jaeger" Gibso
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//=============================================================================
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class KFProj_MedicGrenade extends KFProj_Grenade
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hidedropdown;
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var array<KFPawn> HealedPawns;
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simulated function PostBeginPlay()
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{
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super(KFProjectile).PostBeginPlay();
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RandSpin(100000);
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}
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simulated event GrenadeIsAtRest()
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{
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super.GrenadeIsAtRest();
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if (Role == ROLE_Authority)
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{
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ProjEffectsFadeOutDuration=PostExplosionLifetime;
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SetTimer(FuseTime, false, 'ExplodeTimer');
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}
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}
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simulated function Destroyed()
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{
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HealedPawns.Remove( 0, HealedPawns.Length );
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super.Destroyed();
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}
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simulated protected function StopFlightEffects();
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defaultproperties
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{
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FuseTime=0.5 //1
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PostExplosionLifetime=15
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LandedTranslationOffset=(X=2)
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bStopAmbientSoundOnExplode=false
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ProjFlightTemplate=ParticleSystem'WEP_3P_Medic_Grenade_EMIT.FX_Medic_Grenade_Mesh'
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ExplosionActorClass=class'KFExplosion_MedicGrenade'
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WeaponSelectTexture=Texture2D'ui_weaponselect_tex.UI_WeaponSelect_MedicGrenade'
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// Grenade explosion light
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Begin Object Name=ExplosionPointLight
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LightColor=(R=0,G=128,B=255,A=255)
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Brightness=4.f
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Radius=500.f
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FalloffExponent=10.f
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CastShadows=False
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CastStaticShadows=FALSE
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CastDynamicShadows=True
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bEnabled=FALSE
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LightingChannels=(Indoor=TRUE,Outdoor=TRUE,bInitialized=TRUE)
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End Object
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// explosion
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Begin Object Class=KFGameExplosion Name=ExploTemplate0
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Damage=50 //50
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DamageRadius=350
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DamageFalloffExponent=0.f
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DamageDelay=0.f
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MyDamageType=class'KFDT_Toxic_MedicGrenade'
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// Damage Effects
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KnockDownStrength=0
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KnockDownRadius=0
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FractureMeshRadius=0
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FracturePartVel=0
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ExplosionEffects=KFImpactEffectInfo'FX_Impacts_ARCH.Explosions.MedicGrenade_Explosion'
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ExplosionSound=AkEvent'WW_WEP_EXP_Grenade_Medic.Play_WEP_EXP_Grenade_Medic_Explosion'
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MomentumTransferScale=0
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// Dynamic Light
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ExploLight=ExplosionPointLight
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ExploLightStartFadeOutTime=7.0
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ExploLightFadeOutTime=1.0
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ExploLightFlickerIntensity=5.f
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ExploLightFlickerInterpSpeed=15.f
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// Camera Shake
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CamShake=none
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CamShakeInnerRadius=0
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CamShakeOuterRadius=0
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CamShakeFalloff=1.5f
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bOrientCameraShakeTowardsEpicenter=true
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End Object
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ExplosionTemplate=ExploTemplate0
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// Temporary effect (5.14.14)
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ProjDisintegrateTemplate=ParticleSystem'ZED_Siren_EMIT.FX_Siren_grenade_disable_01'
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bAllowTossDuringZedGrabRotation=true
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AssociatedPerkClass=class'KFPerk_FieldMedic'
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}
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