129 lines
3.8 KiB
Ucode
129 lines
3.8 KiB
Ucode
//=============================================================================
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// KFGFxTutorialContainer
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//=============================================================================
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// This is the UC representation for the GFxObject in the Tutorial Movie Player
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2016 Tripwire Interactive LLC
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// - Zane Gholson 4/21/2016
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//=============================================================================
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class KFGFxTutorialContainer extends KFGFxObject_Menu
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dependson(KFTutorialSectionInfo);
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var const string ControllerStringPrefix;
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var localized string BackString;
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var localized string NextString;
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var localized string DoneString;
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var localized string SkipString;
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var KFTutorialSectionInfo TutorialArch;
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var string KeyReplaceString;
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var KFPlayerInput KFPI;
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function InitMenu( )
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{
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KFPI = KFPlayerInput(GetPC().PlayerInput);
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LocalizeText();
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if(GetPC().WorldInfo.IsConsoleBuild())
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{
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UpdateUsingGamePad(true);
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}
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else if(KFPI != none)
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{
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UpdateUsingGamePad(KFPI.bUsingGamepad);
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}
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}
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function UpdateUsingGamePad(bool bValue)
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{
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SetBool("bUsingGamepad", bValue);
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}
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function LocalizeText()
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{
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local GFxObject LocalizedObject;
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LocalizedObject = CreateObject( "Object" );
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LocalizedObject.SetString("back", BackString);
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LocalizedObject.SetString("next", NextString);
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LocalizedObject.SetString("done", DoneString);
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LocalizedObject.SetString("skip", SkipString);
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SetObject("localizedText", LocalizedObject);
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}
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function SetPopUpData(const out Array<STutorialSlide> TutorialArray)
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{
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local GFxObject DataObject;
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local GFxObject DataProvider;
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local int i, j;
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local string DescriptionString;
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local KeyBind BoundKey;
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local array<string> KeyStrings;
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DataProvider = CreateArray();
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for (i = 0; i < TutorialArray.length; i++)
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{
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DescriptionString = Localize("KFTutorial", TutorialArray[i].DescriptionKey, "KFGameContent");
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if(KFPI != none)
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{
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// For each %x% relace with a variable length key name from KeyGBAs
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for (j = 0; j < TutorialArray[i].KeyGBAs.Length; ++j)
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{
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// If we have multiple GBA's iterate for each
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KFPI.GetKeyBindFromCommand(BoundKey, TutorialArray[i].KeyGBAs[j], false);
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KeyStrings[j] = KFPI.GetBindDisplayName(BoundKey);
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if(class'Actor'.static.Len(KeyStrings[j]) - class'Actor'.static.Len(ControllerStringPrefix) > 1)
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{
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//Image Replacing a string in AS3 cannot take a substring larger than 15 characters. We remove the prefix for controllers
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//because these are common accross all controller inputs.
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class'Actor'.static.ReplaceText(KeyStrings[j], ControllerStringPrefix, "" );
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}
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}
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ReplaceTextArray(DescriptionString, KeyReplaceString, KeyStrings);
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}
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DataObject = CreateObject("Object");
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DataObject.SetString("title", Localize("KFTutorial", TutorialArray[i].TitleKey, "KFGameContent") );
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DataObject.SetString("description", DescriptionString);
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if(TutorialArray[i].UIImage != none)
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{
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DataObject.SetString("image", "img://" $PathName(TutorialArray[i].UIImage));
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}
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DataProvider.SetElementObject(i, DataObject);
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}
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SetObject("data",DataProvider);
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}
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/** Like replace text, but takes an array of "with" strings */
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static function ReplaceTextArray(out string Text, string Replace, array<string> With)
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{
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local int i, j;
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local string Input;
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Input = Text;
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Text = "";
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i = InStr(Input, Replace);
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while(i != -1)
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{
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Text = Text $ Left(Input, i) $ With[j];
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if ( j < (With.Length - 1) )
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j++;
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Input = Mid(Input, i + Len(Replace));
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i = InStr(Input, Replace);
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}
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Text = Text $ Input;
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}
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DefaultProperties
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{
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KeyReplaceString="%x%"
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ControllerStringPrefix="XboxTypeS_"
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} |