32 lines
1.1 KiB
Ucode
32 lines
1.1 KiB
Ucode
//=============================================================================
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// KFReachSpec
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//=============================================================================
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// Default ReachSpec used by KFScout
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2015 Tripwire Interactive LLC
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//=============================================================================
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class KFReachSpec extends ReachSpec
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native(Waypoint);
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/** If true, this ReachSpec will be blocked if the pathfinding NPC is using super speed */
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var bool bBlockedForSuperSpeed;
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cpptext
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{
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virtual UBOOL PrepareForMove( AController * C );
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virtual INT CostFor( APawn* P );
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virtual UBOOL CanBeSkipped( APawn* P );
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virtual FPlane PathColor();
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}
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native function bool HasJumpFlag();
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native function bool HasJumpAndWalkFlag();
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native function bool IsForcedSpec();
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native function bool IsWallToCeiling();
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native function bool IsPathBlockedByPawn( Pawn CheckPawn, optional out Pawn BlockingPawn );
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defaultproperties
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{
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}
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