51 lines
1.6 KiB
Ucode
51 lines
1.6 KiB
Ucode
/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*
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* Provides the interface for requesting UTC time from the server
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*/
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class McpServerTimeBase extends McpServiceBase
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abstract
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config(Engine);
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/** The class name to use in the factory method to create our instance */
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var config String McpServerTimeClassName;
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/**
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* @return the object that implements this interface or none if missing or failed to create/load
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*/
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final static function McpServerTimeBase CreateInstance()
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{
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local class<McpServerTimeBase> McpServerTimeBaseClass;
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local McpServerTimeBase NewInstance;
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McpServerTimeBaseClass = class<McpServerTimeBase>(DynamicLoadObject(default.McpServerTimeClassName,class'Class'));
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// If the class was loaded successfully, create a new instance of it
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if (McpServerTimeBaseClass != None)
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{
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NewInstance = new McpServerTimeBaseClass;
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NewInstance.Init();
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}
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return NewInstance;
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}
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/**
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* Request current UTC time from the server
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*/
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function QueryServerTime();
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/**
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* Called when the time request from the server is complete
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*
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* @param bWasSuccessful true if server was contacted and a valid result received
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* @param DateTimeStr string representing UTC server time (yyyy.MM.dd-HH.mm.ss)
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* @param Error string representing the error condition
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*/
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delegate OnQueryServerTimeComplete(bool bWasSuccessful, string DateTimeStr, string Error);
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/**
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* Retrieve cached timestamp from last server time query
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*
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* @return string representation of time (yyyy.MM.dd-HH.mm.ss)
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*/
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function String GetLastServerTime(); |