38 lines
638 B
Ucode
38 lines
638 B
Ucode
/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class SeqVar_Character extends SeqVar_Object
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abstract
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native(Sequence);
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cpptext
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{
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UObject** GetObjectRef( INT Idx );
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virtual FString GetValueStr()
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{
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#if WITH_EDITORONLY_DATA
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return ObjName;
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#else
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return FString( TEXT( "" ) );
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#endif // WITH_EDITORONLY_DATA
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}
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virtual UBOOL SupportsProperty(UProperty *Property)
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{
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return FALSE;
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}
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#if WITH_EDITOR
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virtual void CheckForErrors();
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#endif
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}
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/** Pawn class for the character we're looking for */
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var class<Pawn> PawnClass;
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defaultproperties
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{
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ObjCategory="Player"
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}
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