30 lines
677 B
Ucode
30 lines
677 B
Ucode
/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*
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* This event will be fired when a level is loaded and made visible. It is primarily
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* used for notifying when a sublevel is associated with the world.
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*
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**/
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class SeqEvent_LevelLoaded extends SequenceEvent
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native(Sequence);
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cpptext
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{
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virtual void UpdateObject();
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}
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static event int GetObjClassVersion()
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{
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return Super.GetObjClassVersion() + 2;
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}
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defaultproperties
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{
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ObjName="Level Loaded"
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VariableLinks.Empty
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OutputLinks(0)=(LinkDesc="Loaded and Visible")
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OutputLinks(1)=(LinkDesc="Beginning of Level")
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OutputLinks(2)=(LinkDesc="Level Reset")
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bPlayerOnly=false
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}
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