61 lines
1.3 KiB
Ucode
61 lines
1.3 KiB
Ucode
/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class SeqCond_IncrementFloat extends SequenceCondition
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native(Sequence);
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cpptext
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{
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void Activated()
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{
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// first increment the value
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ValueA += IncrementAmount;
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// compare the values and set appropriate output impulse
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if (ValueA <= ValueB)
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{
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OutputLinks(0).bHasImpulse = TRUE;
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}
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if (ValueA > ValueB)
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{
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OutputLinks(1).bHasImpulse = TRUE;
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}
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if (ValueA == ValueB)
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{
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OutputLinks(2).bHasImpulse = TRUE;
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}
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if (ValueA < ValueB)
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{
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OutputLinks(3).bHasImpulse = TRUE;
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}
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if (ValueA >= ValueB)
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{
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OutputLinks(4).bHasImpulse = TRUE;
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}
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}
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};
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var() float IncrementAmount;
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/** Default value to use if no variables are linked to A */
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var() float ValueA;
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/** Default value to use if no variables are linked to B */
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var() float ValueB;
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defaultproperties
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{
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ObjName="Float Counter"
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ObjCategory="Counter"
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IncrementAmount=1
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InputLinks(0)=(LinkDesc="In")
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OutputLinks(0)=(LinkDesc="A <= B")
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OutputLinks(1)=(LinkDesc="A > B")
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OutputLinks(2)=(LinkDesc="A == B")
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OutputLinks(3)=(LinkDesc="A < B")
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OutputLinks(4)=(LinkDesc="A >= B")
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VariableLinks(0)=(ExpectedType=class'SeqVar_Float',LinkDesc="A",PropertyName=ValueA)
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VariableLinks(1)=(ExpectedType=class'SeqVar_Float',LinkDesc="B",PropertyName=ValueB)
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}
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