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KF2-Dev-Scripts/Engine/Classes/SeqAct_ForceFeedback.uc
2020-12-13 18:01:13 +03:00

22 lines
516 B
Ucode

/**
*
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class SeqAct_ForceFeedback extends SequenceAction;
var() editinline ForceFeedbackWaveform FFWaveform;
/** A predefined WaveForm, only works with start, stopping a predefined doesn't do anything, can't use for looping **/
var() class<WaveFormBase> PredefinedWaveForm<AllowAbstract>;
defaultproperties
{
ObjName="Force Feedback"
ObjCategory="Misc"
InputLinks(0)=(LinkDesc="Start")
InputLinks(1)=(LinkDesc="Stop")
}