53 lines
1.2 KiB
Ucode
53 lines
1.2 KiB
Ucode
/**
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* SceneCaptureCubeMapComponent
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*
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* Allows a scene capture to up to 6 2D texture render targets
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*
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class SceneCaptureCubeMapComponent extends SceneCaptureComponent
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native;
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/** texture targets for the six cubemap faces */
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var(Capture) TextureRenderTargetCube TextureTarget;
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/** near plane clip distance */
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var(Capture) float NearPlane;
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/** far plane clip distance */
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var(Capture) float FarPlane;
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/** world location based on parent transform */
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var private const transient native Vector WorldLocation;
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cpptext
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{
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protected:
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// UActorComponent interface.
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/**
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* Attach a new cube capture component
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*/
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virtual void Attach();
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/**
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* Sets the ParentToWorld transform the component is attached to.
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* @param ParentToWorld - The ParentToWorld transform the component is attached to.
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*/
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virtual void SetParentToWorld(const FMatrix& ParentToWorld);
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public:
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// SceneCaptureComponent interface
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/**
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* Create a new probe with info needed to render the scene
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*/
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virtual class FSceneCaptureProbe* CreateSceneCaptureProbe();
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}
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defaultproperties
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{
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NearPlane=20
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FarPlane=500
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}
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