34 lines
1.1 KiB
Ucode
34 lines
1.1 KiB
Ucode
//=============================================================================
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// PrecomputedVisibilityOverrideVolume: Overrides visibility for a set of actors
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// Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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//=============================================================================
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class PrecomputedVisibilityOverrideVolume extends Volume
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native
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hidecategories(Collision,Brush,Attachment,Physics,Volume)
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placeable;
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/** Array of actors that will always be considered visible by Precomputed Visibility when viewed from inside this volume. */
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var() array<actor> OverrideVisibleActors;
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/** Array of actors that will always be considered invisible by Precomputed Visibility when viewed from inside this volume. */
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var() array<actor> OverrideInvisibleActors;
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defaultproperties
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{
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Begin Object Name=BrushComponent0
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CollideActors=false
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BlockActors=false
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BlockZeroExtent=false
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BlockNonZeroExtent=false
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BlockRigidBody=false
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RBChannel=RBCC_Nothing
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End Object
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bColored=true
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BrushColor=(R=25,G=120,B=90,A=255)
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bWorldGeometry=false
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bCollideActors=false
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bBlockActors=false
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}
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