26 lines
516 B
Ucode
26 lines
516 B
Ucode
/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class PathRenderingComponent extends PrimitiveComponent
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native(AI)
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hidecategories(Object)
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editinlinenew;
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cpptext
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{
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/**
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* Creates a new scene proxy for the path rendering component.
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* @return Pointer to the FPathRenderingSceneProxy
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*/
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virtual FPrimitiveSceneProxy* CreateSceneProxy();
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virtual void UpdateBounds();
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};
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defaultproperties
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{
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HiddenGame=true
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AlwaysLoadOnClient=false
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AlwaysLoadOnServer=false
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}
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