18 lines
511 B
Ucode
18 lines
511 B
Ucode
/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class ParticleModuleVelocityBase extends ParticleModule
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native(Particle)
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editinlinenew
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hidecategories(Object)
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abstract;
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/**
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* If true, then treat the velocity as world-space defined.
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* NOTE: LocalSpace emitters that are moving will see strange results...
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*/
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var(Velocity) bool bInWorldSpace;
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/** If true, then apply the particle system components scale to the velocity value. */
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var(Velocity) bool bApplyOwnerScale;
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