62 lines
1.8 KiB
Ucode
62 lines
1.8 KiB
Ucode
/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class ParticleModuleLocation_Seeded extends ParticleModuleLocation
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native(Particle)
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editinlinenew
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hidecategories(Object);
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/** The random seed(s) to use for looking up values in StartLocation */
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var(RandomSeed) ParticleRandomSeedInfo RandomSeedInfo;
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cpptext
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{
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/**
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* Called on a particle when it is spawned.
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*
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* @param Owner The emitter instance that spawned the particle
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* @param Offset The payload data offset for this module
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* @param SpawnTime The spawn time of the particle
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*/
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virtual void Spawn(FParticleEmitterInstance* Owner, INT Offset, FLOAT SpawnTime);
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/**
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* Returns the number of bytes the module requires in the emitters 'per-instance' data block.
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*
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* @param Owner The FParticleEmitterInstance that 'owns' the particle.
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*
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* @return UINT The number of bytes the module needs per emitter instance.
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*/
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virtual UINT RequiredBytesPerInstance(FParticleEmitterInstance* Owner = NULL);
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/**
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* Allows the module to prep its 'per-instance' data block.
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*
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* @param Owner The FParticleEmitterInstance that 'owns' the particle.
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* @param InstData Pointer to the data block for this module.
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*/
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virtual UINT PrepPerInstanceBlock(FParticleEmitterInstance* Owner, void* InstData);
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/**
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* Retrieve the random seed info for this module.
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*
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* @return FParticleRandomSeedInfo* The random seed info; NULL if not supported
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*/
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virtual FParticleRandomSeedInfo* GetRandomSeedInfo()
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{
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return &RandomSeedInfo;
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}
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/**
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* Called when an emitter instance is looping...
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*
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* @param Owner The emitter instance that owns this module
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*/
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virtual void EmitterLoopingNotify(FParticleEmitterInstance* Owner);
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}
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defaultproperties
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{
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bSpawnModule=true
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bSupportsRandomSeed=true
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bRequiresLoopingNotification=true
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}
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