41 lines
1.4 KiB
Ucode
41 lines
1.4 KiB
Ucode
/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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/**
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* This interface deals with capturing gameplay events for logging with an online service
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*/
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interface OnlineEventsInterface;
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/**
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* Sends the profile data to the server for statistics aggregation
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*
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* @param UniqueId the unique id for the player
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* @param PlayerNick the player's nick name
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* @param ProfileSettings the profile object that is being sent
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* @param PlayerStorage the player storage object that is being sent
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*
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* @return true if the async task was started successfully, false otherwise
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*/
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function bool UploadPlayerData(UniqueNetId UniqueId,string PlayerNick,OnlineProfileSettings ProfileSettings,OnlinePlayerStorage PlayerStorage);
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/**
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* Sends gameplay event data to MCP
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*
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* @param UniqueId the player that is sending the stats
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* @param Payload the stats data to upload
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*
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* @return true if the async send started ok, false otherwise
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*/
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function bool UploadGameplayEventsData(UniqueNetId UniqueId,const out array<byte> Payload);
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/**
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* Sends the network backend the playlist population for this host
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*
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* @param PlaylistId the playlist we are updating the population for
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* @param NumPlayers the number of players on this host in this playlist
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*
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* @return true if the async send started ok, false otherwise
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*/
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function bool UpdatePlaylistPopulation(int PlaylistId,int NumPlayers);
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