54 lines
1.4 KiB
Ucode
54 lines
1.4 KiB
Ucode
/**
|
|
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
|
|
*/
|
|
class NavMeshGoal_WithinDistanceEnvelope extends NavMeshPathGoalEvaluator
|
|
native(AI);
|
|
|
|
cpptext
|
|
{
|
|
// Interface
|
|
virtual UBOOL EvaluateGoal( PathCardinalType PossibleGoal, const FNavMeshPathParams& PathParams, PathCardinalType& out_GenGoal );
|
|
}
|
|
|
|
/** outer distance of envelope (distance from test actor) */
|
|
var() float MaxDistance;
|
|
/** inner distance of envelope (distance from test actor) */
|
|
var() float MinDistance;
|
|
var() float MinTraversalDist;
|
|
|
|
var() vector EnvelopeTestPoint;
|
|
|
|
static function bool GoalWithinEnvelopeToLoc( NavigationHandle NavHandle, vector InEnvelopeTestPoint, float InMaxDistance, float InMinDistance, optional float InMinTraversalDist )
|
|
{
|
|
local NavMeshGoal_WithinDistanceEnvelope Eval;
|
|
|
|
if( NavHandle != None )
|
|
{
|
|
Eval = NavMeshGoal_WithinDistanceEnvelope(NavHandle.CreatePathGoalEvaluator(default.class));
|
|
if( Eval != None )
|
|
{
|
|
Eval.EnvelopeTestPoint = InEnvelopeTestPoint;
|
|
Eval.MaxDistance = InMaxDistance;
|
|
Eval.MinDistance = InMinDistance;
|
|
Eval.MinTraversalDist = InMinTraversalDist;
|
|
NavHandle.AddGoalEvaluator( Eval );
|
|
return TRUE;
|
|
}
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
function Recycle()
|
|
{
|
|
Super.Recycle();
|
|
MaxDistance=default.MaxDistance;
|
|
MinDistance=default.MinDistance;
|
|
MinTraversalDist=default.MinTraversalDist;
|
|
EnvelopeTestPoint=default.EnvelopeTestPoint;
|
|
}
|
|
|
|
defaultproperties
|
|
{
|
|
}
|