69 lines
1.5 KiB
Ucode
69 lines
1.5 KiB
Ucode
/**
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* Info, the root of all information holding classes.
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* Doesn't have any movement / collision related code.
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*
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class Info extends Actor
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abstract
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hidecategories(Movement,Collision)
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native;
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//------------------------------------------------------------------------------
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// Structs for reporting server state data
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struct transient native export KeyValuePair
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{
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var() string Key;
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var() string Value;
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};
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struct transient native export PlayerResponseLine
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{
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var() int PlayerNum;
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var() int PlayerID;
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var() string PlayerName;
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var() int Ping;
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var() int Score;
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var() int StatsID;
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var() array<KeyValuePair> PlayerInfo;
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};
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struct transient native export ServerResponseLine
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{
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var() int ServerID;
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var() string IP;
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var() int Port;
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var() int QueryPort;
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var() string ServerName;
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var() string MapName;
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var() string GameType;
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var() int CurrentPlayers;
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var() int MaxPlayers;
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var() int Ping;
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var() array<KeyValuePair> ServerInfo;
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var() array<PlayerResponseLine> PlayerInfo;
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};
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defaultproperties
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{
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Begin Object Class=SpriteComponent Name=Sprite
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Sprite=Texture2D'EditorResources.S_Actor'
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HiddenGame=TRUE
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AlwaysLoadOnClient=FALSE
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AlwaysLoadOnServer=FALSE
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SpriteCategoryName="Info"
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End Object
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Components.Add(Sprite)
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RemoteRole=ROLE_None
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NetUpdateFrequency=10
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bHidden=TRUE
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bOnlyDirtyReplication=TRUE
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bSkipActorPropertyReplication=TRUE
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}
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