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KF2-Dev-Scripts/Engine/Classes/BlurEffect.uc
2020-12-13 18:01:13 +03:00

39 lines
921 B
Ucode

/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*
* Blur post process effect
*
*/
class BlurEffect extends PostProcessEffect
native;
/** Distance to blur in pixels */
var() int BlurKernelSize;
cpptext
{
// UPostProcessEffect interface
/**
* Creates a proxy to represent the render info for a post process effect
* @param WorldSettings - The world's post process settings for the view.
* @return The proxy object.
*/
virtual class FPostProcessSceneProxy* CreateSceneProxy(const FPostProcessSettings* WorldSettings);
/**
* @param View - current view
* @return TRUE if the effect should be rendered
*/
virtual UBOOL IsShown(const FSceneView* View) const;
// UObject inteface
/** callback for changed property */
virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent);
}
defaultproperties
{
BlurKernelSize=2
}