26 lines
531 B
Ucode
26 lines
531 B
Ucode
/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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// An ambient sound that moves in the world
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class AmbientSoundMovable extends AmbientSound
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native( Sound );
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defaultproperties
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{
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Begin Object NAME=Sprite
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Sprite=Texture2D'EditorResources.AmbientSoundIcons.S_Ambient_Sound_Moveable'
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Scale=0.25
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End Object
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Begin Object Name=DrawSoundRadius0
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SphereColor=(R=102,G=204,B=51)
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End Object
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TickGroup=TG_DuringAsyncWork
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Physics=PHYS_Interpolating
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bMovable=TRUE
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bStatic=FALSE
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}
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