52 lines
2.0 KiB
Ucode
52 lines
2.0 KiB
Ucode
/**
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* Copyright 2008 PCF, All Rights Reserved.
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* This class is here because Engine needs to hold a pointer to an instance of it.
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*/
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class AISubsystem extends Subsystem
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abstract
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native;
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var bool bImplementsNavMeshGeneration;
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cpptext
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{
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virtual void Init(UBOOL bEngineStart = FALSE) PURE_VIRTUAL(UAISubsystem::Init,);
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virtual void CleanUp(UBOOL bShutDown = FALSE) PURE_VIRTUAL(UAISubsystem::CleanUp,);
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/** to be called on new level loading */
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virtual void Reset() PURE_VIRTUAL(UAISubsystem::Reset,);
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virtual void PrepareMapChange() PURE_VIRTUAL(UAISubsystem::PrepareMapChange,);
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/** GC started, after all CALLBACK_PreGarbageCollection */
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virtual void OnLevelStreamedOut(ULevel* Level) PURE_VIRTUAL(UAISubsystem::OnLevelStreamedOut,);
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/** interface for triggering nav mesh generation */
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virtual UBOOL GenerateNavMesh() { return FALSE; }
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virtual void OnPIEStart() PURE_VIRTUAL(UAISubsystem::OnPIEStart,);
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virtual void OnPIEFinished() PURE_VIRTUAL(UAISubsystem::OnPIEFinished,);
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virtual void ToggleNavBy(AActor* Referencer, UBOOL bEnable, BYTE NavFlag=0) PURE_VIRTUAL(UAISubsystem::ToggleNavBy,);
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virtual void ToggleNavBy(UComponent* Referencer, UBOOL bEnable, BYTE NavFlag=0) PURE_VIRTUAL(UAISubsystem::ToggleNavBy,);
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virtual void ToggleNavBy(ACoverLink* Referencer, INT SlotIdx, UBOOL bEnable, BYTE NavFlag=0) PURE_VIRTUAL(UAISubsystem::ToggleNavBy,);
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virtual void UpdateActionAreas() PURE_VIRTUAL(UAISubsystem::UpdateActionAreas,);
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}
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final native static noexport function ToggleNavByActor(Actor Referencer, bool bEnable);
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final native static noexport function ToggleNavByComponent(Component Referencer, bool bEnable);
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final native static noexport function ToggleNavByCover(CoverLink Referencer, int SlotIdx, bool bEnable);
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`if(`__TW_)
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/** Used to access the difficulty values from KFGame for BaseAI */
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event float GetDifficultyValue(int Index)
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{
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return -1;
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}
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`endif
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defaultproperties
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{
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bImplementsNavMeshGeneration=false
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}
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