39 lines
931 B
Ucode
39 lines
931 B
Ucode
/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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/**
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* Options for the user to control how static meshes are dropped into the editor.
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*/
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class StaticMeshMode_Options
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extends Object
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hidecategories(Object)
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native;
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/** Settings that you want to apply to all static meshes that get placed. */
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var(StaticMeshSettings) ECollisionType CollisionType;
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/** Pre-rotation values to correct meshes with weird orientations. */
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var() rotator PreRotation;
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/** Range for tweaks to rotation. */
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var() rotator RotationMin;
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var() rotator RotationMax;
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/** Range for tweaks to DrawScale3D. */
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var() vector Scale3DMin;
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var() vector Scale3DMax;
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/** Range for tweaks to DrawScale. */
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var() float ScaleMin;
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var() float ScaleMax;
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defaultproperties
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{
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CollisionType=COLLIDE_BlockWeapons
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Scale3DMin=(X=1.0,Y=1.0,Z=1.0)
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Scale3DMax=(X=1.0,Y=1.0,Z=1.0)
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ScaleMin=1.0
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ScaleMax=1.0
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}
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