59 lines
1.5 KiB
Ucode
59 lines
1.5 KiB
Ucode
/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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/**
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* Allows clipping of BSP brushes against a plane.
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*/
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class GeomModifier_Clip
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extends GeomModifier_Edit
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native;
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var(Settings) bool bFlipNormal;
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var(Settings) bool bSplit;
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/** The clip markers that the user has dropped down in the world so far. */
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var array<vector> ClipMarkers;
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/** The mouse position, in world space, where the user currently is hovering. */
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var vector SnappedMouseWorldSpacePos;
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cpptext
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{
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/**
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* @return TRUE if this modifier will work on the currently selected sub objects.
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*/
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virtual UBOOL Supports();
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/**
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* @return TRUE if the key was handled by this editor mode tool.
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*/
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virtual UBOOL InputKey(struct FEditorLevelViewportClient* ViewportClient,FViewport* Viewport,FName Key,EInputEvent Event);
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virtual void Render(const FSceneView* View,FViewport* Viewport,FPrimitiveDrawInterface* PDI);
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virtual void DrawHUD(FEditorLevelViewportClient* ViewportClient,FViewport* Viewport,const FSceneView* View,FCanvas* Canvas);
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virtual void Tick(FEditorLevelViewportClient* ViewportClient,FLOAT DeltaTime);
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/**
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* Gives the modifier a chance to initialize it's internal state when activated.
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*/
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virtual void WasActivated();
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protected:
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/**
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* Implements the modifier application.
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*/
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virtual UBOOL OnApply();
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private:
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void ApplyClip( UBOOL InSplit, UBOOL InFlipNormal );
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}
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defaultproperties
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{
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Description="BrushClip"
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bFlipNormal=FALSE
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bSplit=FALSE
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}
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