73 lines
1.5 KiB
Ucode
73 lines
1.5 KiB
Ucode
/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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class CurveEdPresetBase extends Object
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abstract
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native;
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/** Virtual function to get the user-readable name for the curve */
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function string GetDisplayName()
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{
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local string RetVal;
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RetVal = "*** ERROR ***";
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return RetVal;
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}
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/** Virtual function to verify the settings are valid */
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function bool AreSettingsValid(bool bIsSaving)
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{
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return true;
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}
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/** Virtual function to get the required KeyIn times*/
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function bool GetRequiredKeyInTimes(out array<float> RequiredKeyInTimes)
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{
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return false;
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}
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/** Virtual function to generate curve */
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function bool GenerateCurve(out array<float> RequiredKeyInTimes, out array<PresetGeneratedPoint> GeneratedPoints)
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{
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local bool bRetval;
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bRetval = true;
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return bRetval;
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}
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/** Event to allow C++ to call GetDisplayName */
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event FetchDisplayName(out string OutName)
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{
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OutName = GetDisplayName();
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}
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/** */
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event bool CheckAreSettingsValid(bool bIsSaving)
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{
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return AreSettingsValid(bIsSaving);
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}
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/** */
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event bool FetchRequiredKeyInTimes(out array<float> RequiredKeyInTimes)
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{
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return GetRequiredKeyInTimes(RequiredKeyInTimes);
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}
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/** Event to allow C++ to call GenerateCurve */
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event bool GenerateCurveData(out array<float> RequiredKeyInTimes, out array<PresetGeneratedPoint> GeneratedPoints)
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{
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return GenerateCurve(RequiredKeyInTimes, GeneratedPoints);
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}
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/** */
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cpptext
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{
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}
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/** */
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defaultproperties
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{
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}
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