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KF2-Dev-Scripts/UDKBase/classes/UDKSkelControl_Rotate.uc
2020-12-13 18:01:13 +03:00

27 lines
549 B
Ucode

/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class UDKSkelControl_Rotate extends SkelControlSingleBone
native(Animation);
/** Where we wish to get to */
var(Desired) rotator DesiredBoneRotation;
/** The Rate we wish to rotate */
var(Desired) rotator DesiredBoneRotationRate;
cpptext
{
virtual void TickSkelControl(FLOAT DeltaSeconds, USkeletalMeshComponent* SkelComp);
}
defaultproperties
{
bApplyTranslation=false
bApplyRotation=true
bAddRotation=true
BoneRotationSpace=BCS_BoneSpace
}