78 lines
3.0 KiB
Ucode
78 lines
3.0 KiB
Ucode
/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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//=============================================================================
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// TerrainEditOptions
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//
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// A configuration class that holds information for the setup of TerrainEditing.
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// Supplied so that the editor 'remembers' the last setup the user had.
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//=============================================================================
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class TerrainEditOptions extends Object
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hidecategories(Object)
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config(EditorUserSettings)
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native;
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// TerrainEdit
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var(Options) config int Solid1_Strength;
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var(Options) config int Solid1_Radius;
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var(Options) config int Solid1_Falloff;
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var(Options) config int Solid2_Strength;
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var(Options) config int Solid2_Radius;
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var(Options) config int Solid2_Falloff;
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var(Options) config int Solid3_Strength;
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var(Options) config int Solid3_Radius;
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var(Options) config int Solid3_Falloff;
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var(Options) config int Solid4_Strength;
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var(Options) config int Solid4_Radius;
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var(Options) config int Solid4_Falloff;
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var(Options) config int Solid5_Strength;
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var(Options) config int Solid5_Radius;
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var(Options) config int Solid5_Falloff;
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var(Options) config int Noisy1_Strength;
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var(Options) config int Noisy1_Radius;
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var(Options) config int Noisy1_Falloff;
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var(Options) config int Noisy2_Strength;
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var(Options) config int Noisy2_Radius;
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var(Options) config int Noisy2_Falloff;
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var(Options) config int Noisy3_Strength;
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var(Options) config int Noisy3_Radius;
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var(Options) config int Noisy3_Falloff;
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var(Options) config int Noisy4_Strength;
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var(Options) config int Noisy4_Radius;
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var(Options) config int Noisy4_Falloff;
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var(Options) config int Noisy5_Strength;
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var(Options) config int Noisy5_Radius;
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var(Options) config int Noisy5_Falloff;
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var(Options) config int Current_Tool;
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var(Options) config int Current_Brush;
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var(Options) config int Current_Strength;
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var(Options) config int Current_Radius;
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var(Options) config int Current_Falloff;
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var(Options) config bool bSoftSelectEnabled;
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var(Options) config bool bConstrainedEditing;
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var(Options) config int Current_MirrorFlag;
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var(Options) config int SliderRange_Low_Strength;
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var(Options) config int SliderRange_High_Strength;
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var(Options) config int SliderRange_Low_Radius;
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var(Options) config int SliderRange_High_Radius;
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var(Options) config int SliderRange_Low_Falloff;
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var(Options) config int SliderRange_High_Falloff;
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// TerrainLayerBrowser
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var(Options) config bool bShowDecoarationMeshes;
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var(Options) config color TerrainLayerBrowser_BackgroundColor;
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var(Options) config color TerrainLayerBrowser_BackgroundColor2;
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var(Options) config color TerrainLayerBrowser_BackgroundColor3;
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var(Options) config color TerrainLayerBrowser_SelectedColor;
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var(Options) config color TerrainLayerBrowser_SelectedColor2;
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var(Options) config color TerrainLayerBrowser_SelectedColor3;
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var(Options) config color TerrainLayerBrowser_BorderColor;
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defaultproperties
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{
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}
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