38 lines
1.2 KiB
Ucode
38 lines
1.2 KiB
Ucode
//=============================================================================
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// WallToFloorReachSpec
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//=============================================================================
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// Path connection leading from a navigation point based on a wall/ceiling to
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// a navigation point on the walkable floor.
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2015 Tripwire Interactive LLC
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//=============================================================================
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class WallToFloorReachSpec extends KFForcedReachSpec
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native(Waypoint);
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var() bool bJumpDownTo;
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cpptext
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{
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virtual FVector GetForcedPathSize( class ANavigationPoint* Start, class ANavigationPoint* End, class AScout* Scout );
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virtual INT CostFor(APawn* P);
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virtual INT AdjustedCostFor( APawn* P, const FVector& StartToGoalDir, ANavigationPoint* Goal, INT Cost );
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virtual UBOOL CanBeSkipped(APawn* P)
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{
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return FALSE;
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}
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virtual FPlane PathColor()
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{
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return FPlane(0.5f,0.f,0.5f,0.f);
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}
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}
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DefaultProperties
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{
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bJumpDownTo=true
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bSkipPrune=true
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bCanCutCorners=false
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bCheckForObstructions=false
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} |