26 lines
919 B
Ucode
26 lines
919 B
Ucode
//=============================================================================
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// KFSM_EvilDAR_EMPGrapple
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2018 Tripwire Interactive LLC
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//=============================================================================
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class KFSM_EvilDAR_EMPGrapple extends KFSM_GrappleVictim;
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function SpecialMoveStarted(bool bForced, Name PrevMove )
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{
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super.SpecialMoveStarted(bForced, PrevMove);
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PawnOwner.Velocity = vect(0,0,0);
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}
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function SetGrabEffect(KFPlayerController KFPC, bool bValue)
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{
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KFPC.SetGrabEffectEMP(bValue, (Leader != none && Leader.IsHumanControlled()));
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}
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defaultproperties
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{
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// Audio
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GrabbedSoundModeStartEvent=AkEvent'WW_ZED_Evil_DAR.Play_ZED_EvilDAR_EMP_PlayerGrabbed_LP'
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GrabbedSoundModeEndEvent=AkEvent'WW_ZED_Evil_DAR.Stop_ZED_EvilDAR_EMP_PlayerGrabbed_LP'
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}
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