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KF2-Dev-Scripts/KFGame/Classes/KFGFXSpecialEventObjectivesContainer_Spring2020.uc
2020-12-13 18:01:13 +03:00

27 lines
1.3 KiB
Ucode

class KFGFxSpecialEventObjectivesContainer_Spring2020 extends KFGFxSpecialEventObjectivesContainer;
function Initialize(KFGFxObject_Menu NewParentMenu)
{
super.Initialize(NewParentMenu);
}
DefaultProperties
{
ObjectiveIconURLs[0] = "Spring_UI.UI_Objectives_Spring_1500ZEDs" // Kill 1500 zeds on any map
ObjectiveIconURLs[1] = "Spring_UI.UI_Objectives_Spring_Weekly" // Complete the weekly on Biolapse
ObjectiveIconURLs[2] = "Spring_UI.UI_Objectives_Spring_BloodBlender" // Use the blood blender to kill 20 zeds on Biolapse
ObjectiveIconURLs[3] = "Spring_UI.UI_Objectives_Spring_TrapDoor" // Use the trap doors to kill 20 zeds on Biolapse
ObjectiveIconURLs[4] = "Spring_UI.UI_Objectives_Spring_BiolapseBoss" // Defeat any boss on Survival Hard or higher difficulty on Biolapse
//defaults
AllCompleteRewardIconURL="WEP_SkinSet28_Item_TEX.dynamic_aa12.AA12_JaegerDynamic_Mint_large"
ChanceDropIconURLs[0]="CHR_CosmeticSet14_Item_TEX.Tickets.CyberPunk_ticket"
ChanceDropIconURLs[1]="CHR_CosmeticSet14_Item_TEX.Tickets.CyberPunk_ticket_golden"
IconURL="Spring_UI.KF2_Spring_NeonNightmares_SmallLogo"
UsesProgressList[0] = true
UsesProgressList[1] = false
UsesProgressList[2] = true
UsesProgressList[3] = true
UsesProgressList[4] = false
}