44 lines
1.4 KiB
Ucode
44 lines
1.4 KiB
Ucode
/**
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* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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*/
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/**
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* A TranslationContext is part of the system for managing translation tags in localization text.
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* This system handles text with special tags. E.g.: Press <Controller:GBA_POI/> to look at point of interest.
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* A TranslationContext provides information that cannot be deduced from the text alone.
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* In the example above player1 and player2 might have different buttons mapped to the POI action;
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* a per-player context helps translate <StringAliasBindings:GBA_POI/> based on the player's controller setup.
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*/
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class TranslationContext extends Object
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native;
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/** TranslatorTags that define this TranslationContext. */
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var array<TranslatorTag> TranslatorTags;
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/** Add a Tag to this Context */
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function native bool RegisterTranslatorTag( TranslatorTag InTagHandler );
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cpptext
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{
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public:
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/**
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* Translator the given string by attempting to pass it to each of the registered translators.
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*
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* @param InString Text to translate.
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* @param OutTranslated Translated text.
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*
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* @return True if the translation succeeded.
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*/
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UBOOL Translate( const FString& InString, FString *OutTranslated );
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private:
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/**
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* Given a tag, return the appropriate translator if possible.
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* e.g. Given <MyTag:Option /> get the Appropriate translator for MyTag.
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*/
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UTranslatorTag* TranslatorTagFromName( FName InName ) const;
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}
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defaultproperties
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{
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}
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