26 lines
1.0 KiB
Ucode
26 lines
1.0 KiB
Ucode
//=============================================================================
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// TWSplatterMap2D
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//=============================================================================
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// Class that encapsulates the splatter map data and how to access it.
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//=============================================================================
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// Killing Floor 2
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// Copyright (C) 2015 Tripwire Interactive LLC
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// - Sakib Saikia 6/27/2013
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//=============================================================================
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class TWSplatterMap2D extends Object
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native
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noexport;
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/** The texture which contains the splatter-map data. */
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var() private const editconst TWSplatterMapTexture2D Texture;
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/** The scale which is applied to the splatter-map coordinates before sampling the splatter-map textures. */
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var() private const editconst Vector2D CoordinateScale;
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/** The bias which is applied to the splatter-map coordinates before sampling the splatter-map textures. */
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var() private const editconst Vector2D CoordinateBias;
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