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KF2-Dev-Scripts/Engine/Classes/SpeedTreeActorFactory.uc
2020-12-13 18:01:13 +03:00

31 lines
1.2 KiB
Ucode

/*=============================================================================
Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
=============================================================================*/
class SpeedTreeActorFactory extends ActorFactory
config(Editor)
native(SpeedTree);
cpptext
{
virtual AActor* CreateActor(const FVector* const Location, const FRotator* const Rotation, const class USeqAct_ActorFactory* const ActorFactoryData);
/**
* If the ActorFactory thinks it could create an Actor with the current settings.
* Used to determine if we should add to context menu for example.
*
* @param OutErrorMsg Receives localized error string name if returning FALSE.
* @param bFromAssetOnly If true, the actor factory will check that a valid asset has been assigned from selection. If the factory always requires an asset to be selected, this param does not matter
*/
virtual UBOOL CanCreateActor( FString& OutErrorMsg, UBOOL bFromAssetOnly = FALSE );
virtual void AutoFillFields(class USelection* Selection);
virtual FString GetMenuName();
}
var() SpeedTree SpeedTree;
defaultproperties
{
MenuName = "Add SpeedTree"
NewActorClass = class'Engine.SpeedTreeActor'
}