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KF2-Dev-Scripts/Engine/Classes/SoundNodeOscillator.uc
2020-12-13 18:01:13 +03:00

69 lines
2.2 KiB
Ucode

/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
/**
* Defines how a sound oscillates
*/
class SoundNodeOscillator extends SoundNode
native( Sound )
hidecategories( Object )
editinlinenew;
var( Oscillator ) bool bModulateVolume<ToolTip=Whether to oscillate volume>;
var( Oscillator ) bool bModulatePitch<ToolTip=Whether to oscillate pitch>;
var( Oscillator ) float AmplitudeMin<ToolTip=An amplitude of 0.25 would oscillate between 0.75 and 1.25>;
var( Oscillator ) float AmplitudeMax<ToolTip=An amplitude of 0.25 would oscillate between 0.75 and 1.25>;
var( Oscillator ) float FrequencyMin<ToolTip=A frequency of 20 would oscillate at 10Hz>;
var( Oscillator ) float FrequencyMax<ToolTip=A frequency of 20 would oscillate at 10Hz>;
var( Oscillator ) float OffsetMin<ToolTip=Offset into the sine wave. Value modded by 2 * PI>;
var( Oscillator ) float OffsetMax<ToolTip=Offset into the sine wave. Value modded by 2 * PI>;
var( Oscillator ) float CenterMin<ToolTip=A center of 0.5 would oscillate around 0.5>;
var( Oscillator ) float CenterMax<ToolTip=A center of 0.5 would oscillate around 0.5>;
var deprecated rawdistributionfloat Amplitude;
var deprecated rawdistributionfloat Frequency;
var deprecated rawdistributionfloat Offset;
var deprecated rawdistributionfloat Center;
defaultproperties
{
AmplitudeMin=0
AmplitudeMax=0
FrequencyMin=0
FrequencyMax=0
OffsetMin=0
OffsetMax=0
CenterMin=0
CenterMax=0
bModulateVolume=false
bModulatePitch=false
// deprecated defaults
Begin Object Class=DistributionFloatUniform Name=DistributionAmplitude
Min=0
Max=0
End Object
Amplitude=(Distribution=DistributionAmplitude)
Begin Object Class=DistributionFloatUniform Name=DistributionFrequency
Min=0
Max=0
End Object
Frequency=(Distribution=DistributionFrequency)
Begin Object Class=DistributionFloatUniform Name=DistributionOffset
Min=0
Max=0
End Object
Offset=(Distribution=DistributionOffset)
Begin Object Class=DistributionFloatUniform Name=DistributionCenter
Min=0
Max=0
End Object
Center=(Distribution=DistributionCenter)
}